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Category: Worldbuilding

Worldbuilding Made Easy

For some authors, worldbuilding can be overwhelming. How can you possibly come up with all the cultures, economies, and people that populate your story?

For others, worldbuilding can be a sand trap. How can I possibly just tell the story of just one person when I have these thousands of characters in my world?

Thankfully there’s an easy way to organize worldbuilding info and make it so that you don’t go too overboard.

Rubbish to Published: Worldbuilding made easy – Writing Stream Recap

Last stream we continued our Rubbish to Published series, where we start from absolutely nothing and create something “publishable.”

We created an outline in the previous stream, so this time we took the next step: worldbuilding.

One of my favorite quotes is: “The difference between reality and fiction is that fiction has to make sense.” This was said by author Tom Clancy, and it’s so true. In reality, whatever happens, happens; you don’t need to convince anyone. But when creating a fictional world, you need to make sure that it makes sense, otherwise your readers will reject it.

The way we do that is by worldbuilding. We make sure the world we’re writing about has an internal logic to it.

My favorite way to worldbuild is to start at the macro level, then go down to the micro level, coming up with cool details along the way. And always asking two important questions: (1) how did it get like this? and (2) why does it matter to the story?

You can see what we came up with for our worldbuilding here: