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Month: June 2019

Deadly Designs: Planeswalker Mistakes in War of the Spark — Narset, Parter of Veils

Hey there! I’m Scott from the top four of last year’s Great Designer Search 3. Welcome back to the second of three articles on potential planeswalker mistakes in War of the Spark.

Last time we talked about Teferi, Time Raveler, and this week we’ll be talking about another gut-wrenching card:

#2. Narset, Parter of Veils

Even if she is your waifu, it’s important to recognize when you’re in an unhealthy relationship.

Similar to Teferi, Narset can end the game on turn three against certain strategies. If you have a control deck, a deck with cantrips, or even value creatures, having Narset resolve across from you could be lights out.

Deadly Designs: Planeswalker Mistakes in War of the Spark — Teferi, Time Raveler

Hey there, I’m Scott. You might remember me from last year’s Great Designer Search 3. I was the guy who for some reason decided to do Samurai for the tribal challenge, and who tried to give creatures Flashback.

But hey, at least my Blobification was cool!

I definitely made a lot mistakes back then, but honestly, that’s what good design is all about: making mistakes, learning from them, and then doing better in the future.

And that’s exactly what I want to talk about in this series of articles. I want to look at cards that Wizards makes and discuss them on the design level.

I think it’s important for us to always remember that official Magic cards are designed by people who can make mistakes too, and each card that we see in print is only one of an infinite number of possibilities that it could’ve been. So why don’t we take a peek behind some of them and see what some of their other versions could’ve been!

Let’s start off with what I personally consider to be one of three planeswalker mistakes in War of the Spark:

Describing random world locations from Google Maps street view

GeoGuessr is a website where you are thrown into a random spot in the world on Google Maps streetview, and you have to try and guess where you are.

It’s fun to play just by itself, to see how close you can get, but it’s even more fun when you put a spin on it: writing a description of each random area you’re given.